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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games in Israel: Q2 2022 Performance on Unified Platform

Discover the performance of the top 5 hypercasual games in Israel for Q2 2022, including insights on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Israel: Q2 2022 Performance on Unified Platform

In the second quarter of 2022, the top 5 hypercasual games in Israel demonstrated varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed overview of how these games fared on a unified platform.

Makeup Artist: Makeup Games from Beauty salon Studio saw a steady increase in weekly revenue, peaking at approximately $457 in the week of June 6. Weekly downloads for the game fluctuated, reaching a high of 7.6K in mid-April before declining to 2.8K by the end of June. The number of weekly active users also showed a peak in mid-April at 15.3K, gradually decreasing to around 8K by the end of the quarter.

Bus Simulator: Ultimate from Zuuks Games experienced an upward trend in weekly revenue, culminating at $464 in the week of June 20. The game’s weekly downloads saw a significant rise, reaching 2.7K by the end of June from a low of 1.4K in early May. Weekly active users also increased, peaking at 10.6K in the last week of June.

Perfect Cream: Dessert Games by AI Games FZ showed consistent weekly revenue, with figures ranging from $194 to $274 throughout the quarter. The game’s weekly downloads peaked at 6.8K in mid-April but dropped to around 2.3K by the end of June. Weekly active users peaked at nearly 28K in mid-April, before declining to 13.3K by the end of the quarter.

Ball Blast Cannon blitz mania from Voodoo had a relatively stable performance in weekly revenue, peaking at $277 in late May. Weekly downloads, however, saw a significant decline from 2.7K in early April to just 559 by the end of June. The game maintained a high number of weekly active users, with a peak of 72.4K in early April, gradually decreasing to 51.3K by the end of June.

Pop It Fidget Trading Toys 3D by Szymon Tomczyk showed a steady decline in weekly revenue, from $226 in mid-April to $134 by the end of June. Weekly downloads peaked at 1.1K in early April but dwindled to single digits by June. The game's weekly active users followed a similar trend, peaking at 2K in mid-April and decreasing to 661 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022